Trying really hard to not call this "The Fall of the Dinosaurs" since it's an autumn scene. The shot is roughly 90% straight out of Unreal, with the typical things done in post - drool, spiderwebs, and some color tweaks, all of which could have been done in-game but taken much longer; fixing the dino's eye and cheek, and tongue position (also done in post for speed's sake), and some color tweaks specific to this composition (playing up the warmth of the sunbeams and the blue of the rest of the forest shadow, and some more vignetting on the bottom. Sounds like a long list but it's pretty minor compared to what I was able to get unreal to do itself.
Since I had previously been dealing with lots of outsourced rocks at work, I decided to analyze what things went into to rocks that got re-used the most. It was also a good thing since I have limited free time. So, assets used are:
- 1 dinosaur
- 2 rock clusters (probably could have even pushed that to just one, but I had the other handy)
- 3 trees (1 background tree, and 2 'hero' dead trees)
- 1 treetop foliage
- 1 grass clump and 1 fern (with a couple of minor variations)